"Idle. I remember how my peers would call the peasants 'idle'…
By the Gods, I am certain, in my younger years, I was as guilty of that as any. As we sipped at Southlander coffee, and sat in our Cathayan silks, we remarked at the squabbles of the idle serfs. We lounged as they broke their backs for every scrap of wealth we leeched from them. We may as well have been supping on their blood.
And then there were the vagabonds.
The cowed peasantry are an unfortunate sight: not because they themselves are foul, but because they show to us — their 'betters' — the crimes we commit by perpetuating their sorry states. But the vagabonds, the drifters, the adventurers. They are our worst sin, and our greatest resource. By their blood, our lands were kept safe. By their sweat, our petty concerns were met. By their disease ridden corpses, our wars were truly fought.
Who then were we to denounce their Idle Hands?"
Introducing Liber Etcetera: Idle Hands!
Liber Etcetera: Idle Hands is an unofficial fan supplement for Warhammer Fantasy Roleplay 4th Edition, focusing on Downtime. Idle Hands replaces the Between Adventures phase from the core rulebook, and offers a more brutal impetus for adventure — disease, starvation, and the dismissal of your peers await those unfavoured by Handrich! For more information, and for the download link, head over to the Itch.io page now! Idle Hands is also available in French!Beware: Idle Hands
Whilst Idle Hands is an all-new supplement, it comes from a long lineage of Downtime rules that I've been trying to refine since 2nd Edition. I'm not so arrogant to say that I've nailed it, but this is the happiest I've ever been with a Downtime system, and I think it's pretty great.Whilst I do enjoy the core Warhammer Fantasy Roleplay 4th Edition, and I wrote the Travel rule in The Enemy in Shadows Companion, I didn't feel either reflected the games I was running. Both presented Downtime rules for campaigns framed around normal people who, when not adventuring, would return to normal lives. In my experience, that's just not what WFRP looks like! Adventuring shouldn't be something that happens as a side project, nor should it be something that is engaged in lightly. The Characters become adventurers because they don't otherwise fit into the world. So I needed to make the world reject them: hence these, rather brutal, rules.
Liber Etcetera: Idle Hands is the fourth of the "core releases" I intend to do through Liber Etcetera. These releases are all designed as larger-scale supplements — compared to my Little Liber series, and the Warhammer Cultures series (and any other series that starts up!), each detailing a larger aspect of the rules.
Until next time (and the next release), I hope you have more Warhammer in your life.