Friday, 13 March 2020

Liber Etcetera: Tides of War

"War. That's what I remember. Belching smoke. Fire, from cannons and worse. And blood. So much blood… 
War wasn't the beginning of the End, nor indeed the end of the End, either. War was always there. That's not to say it was inherent, or Human nature, or any of that misanthropic nonsense. No, war is no more natural than the swirling darkness that closes in now. War is a symptom of a far greater disease.
But that's pointless philosophy, now. Merely the ramblings of an old scholar, staring oblivion in the face. The most curious thing is, however, that now, at the end, I don't hear the cries of the Blessed come to raise us from Perdition, nor the wailing of the damned as daemons tear at their flesh… Instead, I hear a memory of a time now faded.
Even still I can hear the Tides of War."

Introducing Liber Etcetera: Tides of War!

Liber Etcetera: Tides of War is an unofficial fan supplement for Warhammer Fantasy Roleplay 4th Edition, focusing on Mass Combat. Tides of War allows your Characters to experience high-stakes warfare as a lowly soldier, all the way up to a grim war leader. For more information, and for the download link, head over to the Itch.io page now!

The Tides of War are Back

Many dear readers may have tried out the old version of Tides of War, which worked but I was never truly happy with it. This new version simplifies things a lot, whilst integrating the 4th Edition rule set much better than 2nd Edition ever worked with it. Furthermore, I finally got a chance to add in Artillery Units!

Liber Etcetera: Tides of War is the first of the "core releases" I intend to do through Liber Etcetera. These releases are all designed as larger-scale supplements — compared to my Little Liber series, and the Warhammer Cultures series (and any other series that starts up!), each detailing a larger aspect of the rules. Some of these releases, like Tides of War, will be an adaption of older fan material I had written for 2nd Edition, but other pieces on the horizon are all new!

If any of you get the chance to run the system, please let me know, as I'm keen to hear how it handles in others hands.

Until next time (and the next release), let me know in the comments if there's anything you'd like to see added to the game!

7 comments:

  1. Awesome work! I'll definitely see if I can find a way to use this in some of my current campaigns. Small note: The description for the Helstorm Rocket Battery is the same as for the Helblaster Volleygun

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    1. Oh no! I must have missed that on my last skim. Thanks for the heads up.

      And I'm glad you like it. If you do get the chance to use it, I'd love to hear how it goes.

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  2. Awesome supplement, looking forward to try this out with my group! One quick question about the Area of Effect & Multiple Targets rule though: It states that if an AoE Spell or trapping with the Blast Quality targets a Unit it instead deals it's Damage to that Unit multiple times. How often should the Damage be applied on a Unit?

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