"It seems curious, to me, that our scholars can write endless libraries on the differences between the Imperial tribes — detailing how one folk are different from another, across borders that are for all intents and purposes purely political — and yet refuse to accept a mirror of that diversity elsewhere. To the ignorant mind, all those from the Southlands must surely be the same. They are, after all, all Southlanders!
Oh how I wish my old professors could meet the handful of Coastal Southlanders I have had the privilege to speak to. The differences in countenance and language alone would have you believe I had gathered folk from the four corners of the globe, as opposed to a four-mile stretch of coastline."
This article is now available in Polish!
Warhammer Cultures: Coastal Southlanders
The Warhammer World is full of diverse cultures, and their intermingling and antagonism is a core theme of the setting. Over the next while, I’m hoping to expand on the base cultures presented on Warhammer Fantasy Roleplay 4th Edition, page 24, to include this diversity for your games. Today, we’re going to look at Humans (Coastal Southlander), the last of the three Southlander cultures (Humans (Kwitanghur), and Humans (Musaany) being the other two).Note: This article deals with a lot of new and unofficial lore for Warhammer. The Southlands are a tragically under explored region in the setting, so what very little there is to go on had to be expanded with the author's own creative license. As such, take all of this with a pinch of salt. This is my interpretation of the Warhammer world: it doesn't have to match yours.
Humans (Coastal Southlander)
The Coastal Southlanders are by far the most varied of all the Southlander peoples, sharing very little in common between the various villages that make up its population, other than circumstance and shared way of survival. The coasts of the Southlands are verdant, but almost perpetually lashed by storms, leading to an incredibly difficult lifestyle, which is built on mobility and subsistence fishing, and framed by a defined (though fluid) caste system.Coastal Life
The scattered communities of the Southland coasts make them easy targets for predatory reavers from afar, opportunistic merchants from Araby and Ulthuan, and powerful warlords from the continent's interior, so the folk of the Southlands have learned to be experts in avoiding conflict wherever possible, and fighting fiercely, when they cannot. These harsh environs have created a series of peoples who value mobility, practicality, and resourcefulness above all else. However, many of the tribes who dot the coastline also believe fervently in the riotous expression of life: favouring colourful displays in fashion, warfare, and transportation; a fierce love of defiant music; and a proud warrior tradition that would shame the fiercest Norscan raider. Life along the coast of the Southlands is, sadly, cheap... but those who make their homes there are determined to make the most out of what they have.The Caste Systems
Given the highly mobile, and often erratic lifestyles along the coastline, the peoples there have learned to trust more in affinity groups, where those concerned with an aspect of life are given control over it, and deferred to in relation to those matters. This framing has given rise to a caste system: warriors control all matters and decisions relating to warfare, fisherfolk do the same with gathering food, etc. Each caste in each tribe typically has an archetypical figure that they elevate to a pseudo-Chief (of that aspect of life), who stands in as the perfect example of what it means to be a baker, or a fisherman, or a warrior, or a priest, and so on. The other members of that caste typically vote on who fills this Archetype role, though other systems of choosing exist.
In most tribes, the caste one is born into need not be the caste they grow up to join, and once joined, a caste is rarely for life. Instead, castes are chosen and joined as a child grows into an adult, and their aptitudes are shown, and the needs of the tribe expressed. Further, as an adult's skills develop throughout life, they may change castes, perhaps becoming a knowledge keeper rather than a weaver, or a warrior after being a spear-turner.
Coastal Religious Practices
The caste system has also, in most coastal tribes, merged with the indigenous beliefs of the Southlands, and given rise to patron animistic spirits of each caste. Though specific to each tribe, some commonalities exist, such as bird spirits being favoured by scouts and runners, tigers and sharks being favoured by warriors, monkeys being favoured by wise folk, and fish naturally being favoured by fisherfolk.
The ideal, in most coastal societies, is to express the values of one's caste so as to aid the tribe as best as possible, and ultimately give one's spirit over to the collective animistic whole upon death. Then, one's own ability at that trade will be passed on to later generations.
Coastal Attitudes to Outsiders
Few coastal communities in the Southlands are able to produce everything a community might need, so trade is very common between them, as well as intermingling of families and castes, with countless alliances, confederacies, and other inter-weavings of the countless cultures. However, those outside of the coastal cultures, are viewed very differently.
The Kwitanghur are often viewed with deep suspicion, as it is believed by many Coastal Southlanders that the only reason they haven't been conquered by their far more organised cousins is that the coastlines are too difficult to control, and the people who live there too riotous to keep cowed. Whether true or not, this feeds back into the sense of identity for the Coastal Southlanders: they are riotous because life is short, but by being riotous they believe themselves safer, and therefore prolong their lives.
Other outsiders — most notably Old Worlders and Elves — are viewed with fear, and often hatred, for the crimes that have been done to their people. Furthermore, these outsiders tend to bring disease and other hardships with them. Curiously, however, the Coastal Southlanders find if they merely retreat into the jungle whenever interlopers appear, the jungle — the fauna, and the sicknesses that the Coastal Southlanders know how to cope with with ease — deal with them shortly, forcing them to in turn retreat.
Coastal Southlander Stereotypes
Given the riotous nature of the Coastal Southlanders, many outsiders view them as — perhaps paradoxically — carefree at some times, and overly bullheaded at others, that is, when they manage to actually interact with them. At other instances, they believe them to be needlessly skittish and fearful, or little better than myths — shadows in the jungle. From the outside, their cultures appear as if caught in a state of madness: constant fidgeting, fear, and movement, mixed with unnecessarily blustery and audacious displays of personal prowess. To those who live on the Southland's coastline, these traits are easily explained: seize the day now for it might be your last.Human (Coastal Southlander) Skills & Talents
Skills: Charm, Cool, Dodge, Endurance, Gossip, Language (Mxua), Melee (Basic), Perform (Dance), Play (Drums), Row, Sail, SwimTalents: Gregarious or Tenacious, Lightning Reflexes or Warrior Born, Seize the Day, 2 Random Talents
Options: Caste System
Due to the nature of the Coastal caste systems, many Coastal Southlanders learn more from what they do than any shared collective set of cultural Skills. Coastal Southlander Characters count the Skills of their starting Career as Species Skills for the purposes of Step 4 of Character Creation (Warhammer Fantasy Roleplay 4th Edition, page 36).New Talent: Seize the Day
Max: 1
The folk of the Southlands' coastlines are often unable to plan their lives too far ahead, which has resulted in them prioritising the short term over the longer-lived plans of most other cultures. You cannot take Long-Term Ambitions, but gain an additional Short-Term Ambition instead. Furthermore, you gain an additional 50XP for completing a Short-Term Ambition that was established at the beginning of the same session it was completed in.What Next?
PHEW! That was a big one... or a big three, rather?! I'm so happy to have been able to write about the Southlands, though! They've been done dirty for far too long, so I hope my little additions go a ways to remedy that. But now I'm not sure what I'll tackle next. What would you like to see? Comment below to let me know!